National Repository of Grey Literature 6 records found  Search took 0.00 seconds. 
Android Application Design and Monetization Strategy
Doležel, Filip ; Horák, Jiří (referee) ; Luhan, Jan (advisor)
The bachelor's thesis deals with the design of a mobile application for the Android platform. It assesses the implementation tools designed for this development, then contains design of implementation and testing which is an integral part of the application development process. The next section is dedicated to an elaborated analysis of possible ways of monetization of an Android application and selection of a suitable monetization strategy for the developed application. It also includes an example of a typical user of the application according to analysis.
Mobile Game Sound Runner in Godot Engine
Korniienko, Oleksii ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
The purpose of the work is to create a new game in which sound will play an important role. The result is a runner-type game where the player avoids invisible obstacles with the help of sounds. Obstacles are of different types and each is represented by a different sound. The game is implemented as a mobile appearance to the popularity of the platform.
Mobile Demo Sound Run in Godot Engine
Korniienko, Oleksii ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
The purpose of the work is to create a new game demo in which sound plays an important role. The result is a runner-type game where the player avoids invisible obstacles with the help of sounds. Obstacles are of different types and each is represented by a different sound. The game is implemented as a mobile application due to the popularity of the platform.
Design and Implementation of 2D Video Game in Game Engine Godot
Kurtin, Tomáš ; Munzar, Milan (referee) ; Čadík, Martin (advisor)
Cílem práce je narvrhnout a vytvořit novou 2D hru v herním engine Godot. Práce začala návrhem, který se zaměřil na zkoumání již existujících her. Podle získaných poznatků byla vytvořena sada schopností, které hráč bude moci použít. Dále byl vytvořen návrh světa a příběhu, který se v něm odehrává. Jako hlavní mechanika nové hry byla zvolena rychlost z důvodu pomalu působících her z žánru Metroidvania. Rychlost generuje energii, která posilňuje útoky a umožňuje hráči provádět další schopnosti. Celý návrh byl poté implementován v herním engine Godot, který je vývojovým prostředím pro hry. Implementace se zaměruje na vyprávění příběhu a na plynulost a rychlost pohybu.
Mobile Game Sound Runner in Godot Engine
Korniienko, Oleksii ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
The purpose of the work is to create a new game in which sound will play an important role. The result is a runner-type game where the player avoids invisible obstacles with the help of sounds. Obstacles are of different types and each is represented by a different sound. The game is implemented as a mobile appearance to the popularity of the platform.
Android Application Design and Monetization Strategy
Doležel, Filip ; Horák, Jiří (referee) ; Luhan, Jan (advisor)
The bachelor's thesis deals with the design of a mobile application for the Android platform. It assesses the implementation tools designed for this development, then contains design of implementation and testing which is an integral part of the application development process. The next section is dedicated to an elaborated analysis of possible ways of monetization of an Android application and selection of a suitable monetization strategy for the developed application. It also includes an example of a typical user of the application according to analysis.

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